Games about the parts of reading that are visual: telling apart letters that mirror each other, noticing the shape a word makes, and getting the hand used to forming letters.
Activities use small goals and repeatable levels. Your child can leave a game whenever they want; there is no daily streak they must maintain and no penalty for taking a break.
Taps get visible feedback. Sound is optional, and gentle mode reduces animated feedback for children who prefer less stimulation.
There is no life counter, no game-over screen and no score that goes backwards. A wrong answer ends a streak and offers a hint, and the round carries on.
The breathing, bubble-wrap, particle and chime games have no scoring pressure and no way to lose at all. They exist to be restful, and a buzzer would defeat that.
A speed setting and a gentle mode reduce motion, glow and animation for children who find those overwhelming.
No account or download is required to play in a browser. Analytics is disabled in this child-facing release. Game progress stays in your browser; website hosting may keep standard access logs.
b, d, p and q are the same shape turned around, and telling them apart is a genuinely hard visual task. These games ask for exactly that discrimination, with big targets and no time pressure.
Tracing a continuous path trains the movement rather than the recognition — useful when a child knows a letter but cannot yet reliably produce it.
From the main preschool collection: letter recognition, guided tracing and simple spelling, for ages 2 to 5.
Games can give practice at specific visual tasks — telling b from d, matching a word to its shape — and practice is useful. But dyslexia is a learning difference that responds to structured, systematic teaching from someone trained in it. Treat these as extra practice alongside that, never instead of it.
Letters that are mirror images are among the hardest to tell apart, because everywhere else in life a shape keeps its identity when you turn it round. The game asks a child to find one target letter among its mirrored lookalikes, with no timer.
The silhouette a word makes — which letters stand tall, which hang below the line, which stay in the middle. 'tree' is tall-short-short-short. Noticing that shape is part of recognising words quickly rather than sounding them out letter by letter.
The games use large, well-spaced, plain letterforms and avoid tight tracking and italics. The site also respects your device's own text size and reduced-motion settings.
Yes — free, no account, no download, no ads.
These are games, not treatment. They were designed to be easy to start and hard to fail, which many families find helpful — but they are not therapy, they are not assessment, and they do not replace advice from a paediatrician, psychologist or specialist teacher. If you have concerns about your child's learning or attention, speak to a professional who can actually see your child.