Twenty small games that run in your browser, built around short rounds and immediate feedback. Nothing to install, no account to make, and no way to lose.
Activities use small goals and repeatable levels. Your child can leave a game whenever they want; there is no daily streak they must maintain and no penalty for taking a break.
Taps get visible feedback. Sound is optional, and gentle mode reduces animated feedback for children who prefer less stimulation.
There is no life counter, no game-over screen and no score that goes backwards. A wrong answer ends a streak and offers a hint, and the round carries on.
The breathing, bubble-wrap, particle and chime games have no scoring pressure and no way to lose at all. They exist to be restful, and a buzzer would defeat that.
A speed setting and a gentle mode reduce motion, glow and animation for children who find those overwhelming.
No account or download is required to play in a browser. Analytics is disabled in this child-facing release. Game progress stays in your browser; website hosting may keep standard access logs.
Games where the hard part is waiting. The child has to hold back a tap until the right cue appears, or override an obvious first answer — the arrow points left, so you press right.
One thing to track among several that are trying to distract you: a moving target, an odd one out, a gate that opens for a moment.
Hold something in mind for a few seconds, then act on it — a sequence to repeat, a pair to remember, an order to keep.
The rule changes underneath you. Sort by colour, then by shape; read the ink, not the word. Noticing the switch is the whole task.
No scoring, no timer, nothing to get wrong. Box breathing, bubble wrap that pops with a chime, dust that swirls under a finger.
Yes. Every game is free, runs in a browser, and needs no account, download or payment. There are no ads and no in-app purchases.
These particular games suit roughly ages 5 to 11. Younger children can start with the main collection of preschool games for ages 2 to 5, which uses the same no-fail design.
No. Focus Sparks offers recreational games that ask children to remember a pattern, wait for a cue, find a picture or explore sensory play. They are not treatment, not therapy and not an assessment. We do not claim improvements to ADHD symptoms or everyday attention.
Choose one activity with your child. Sensory Bubblewrap has a simple tap-and-pop action; Cosmic Card Match asks children to remember pairs; Stop & Go Racer asks them to tap on green and wait on red. Try one round together, then let your child decide whether to repeat, switch or stop.
Yes. Open Sensory Settings to choose a slower pacing speed, turn on gentle mode and switch sound off. Games also respect your device's reduced-motion preference. Choose settings that feel comfortable; no single setup suits every child.
Start together so your child can hear or read the instructions and choose a comfortable pace. There is nothing to buy and no chat or social features. Some letter and number games need reading or counting skills, so help as needed.
Yes. Everything is touch-first and works on phones, tablets and laptops in any modern browser. Nothing needs to be installed.
No sign-up and no profile. Progress is kept only in your own browser. Analytics is disabled in this child-facing release. Website hosting may keep standard access logs. The privacy policy explains local storage and how to clear it.
These are games, not treatment. They were designed to be easy to start and hard to fail, which many families find helpful — but they are not therapy, they are not assessment, and they do not replace advice from a paediatrician, psychologist or specialist teacher. If you have concerns about your child's learning or attention, speak to a professional who can actually see your child.