Free · Ages 2–5 · No ads, ever
Toddler Academy is a collection of 203 preschool games that plays straight in your browser — no download, no account, no ads. Every game speaks its instruction out loud and uses big tappable targets, and a wrong tap stays just a wrong tap: no score, no timer, no game-over screen.
Three taps from landing here to a child playing.
The catalog is built from 33 different kinds of game, grouped into the 13 categories below. Every one is free and playable right now from the Browse all games screen. Some games are counted in more than one category — a letter-tracing game is both a letter game and a tracing game — so the totals below add up to more than 203.
Pair two pictures that belong together: fruit twins, animal pairs, an object with its shadow, or a straight same-or-different judgement. This is the quiet workhorse skill — noticing that two shapes differ by a small detail is the same attention a child later needs to tell b from d.
Try at home: match socks or pairs of cups together while you unload the laundry.
Four different jobs, deliberately kept apart. Tap 3 bubbles practises one-to-one counting — Sprout says each number as the tap lands. How many apples? asks a child to count a group and choose the numeral. Which side has more? compares two groups without counting them exactly. And three tracing games shape the digits themselves.
Try at home: count fingers, toys or stairs together, and point out the digit on a clock or a house number.
Grouping games: drop each item into the right basket, spot which one does not belong in a set, order objects from smallest to biggest, and pick the bigger or smaller of two things. Sorting is early classification — the child has to hold a rule in mind ("this basket is for vehicles") while deciding.
Try at home: sort the toy box by colour or by size and let your child invent the rule.
Naming colours first — find the red one, the blue one, the green one — and then a small colour lab where mixing red and yellow makes orange, and blue and yellow make green. Children get the result as a visible change, not as a fact to memorise.
Try at home: ask "what else in this room is that colour?" and hunt for three things.
Circle, star, heart and hexagon recognition, shadow matching where only the silhouette is showing, a build-the-house puzzle that assembles a picture out of a square and a triangle, and two four-piece jigsaws where the missing pieces have to be slotted into place. Shape names are a child's first geometry vocabulary.
Try at home: look around and find that shape on a real object — a plate, a window, a road sign.
The largest group. Letter recognition ("find the letter A"), guided letter tracing, and spelling games where a child taps C, then A, then T in order. Sprout says each letter out loud as it is tapped and then reads the finished word — hearing the letters land in sequence is the step that comes before phonics.
Try at home: ask what letter your child's name starts with, then spell it out loud together.
Working memory, stretched gently: flip-and-find card pairs, a watch-and-repeat colour sequence that grows one step at a time, hide-and-seek under cups, and peek-to-reveal games where a picture is uncovered a quarter at a time.
Try at home: take turns clapping a short rhythm for the other person to copy back.
Order and prediction. Finish an A-B-A-B pattern, tap 1-2-3 in the right sequence, and choose what happens next in a first-then pair. Pattern-spotting is the root of early algebraic thinking, and sequencing is what makes routines and stories make sense.
Try at home: narrate the order of everyday things — "first shoes, then coat, then door".
Seven letters, three numbers and three connect-the-dots pictures, each drawn as a path of numbered dots. The child follows the dots in stroke order with one finger; the next dot pulses so there is never a guess about where to go. This is pencil control practice before a pencil is involved — and the connect-the-dots pictures double as number-order practice.
Try at home: draw the same letter with a finger in sand, flour or a foggy window.
Games for the ears rather than the eyes. Match an animal to the sound it makes ("who says woof-woof?"), and a free-play seven-key piano that names each note as it is pressed — no wrong answers, just cause and sound.
Try at home: make an animal sound and let your child guess the animal, then swap roles.
Vocabulary games with the simplest possible loop: Sprout names an animal, a vehicle or a fruit, and your child finds it among four pictures. The repetition is the point — hearing a word and immediately matching it to a picture is how first nouns stick.
Try at home: ask what sound that animal makes, or where that vehicle would go.
Emotional literacy and self-regulation. Find and name the feeling on a face, slow down in a bubble-popping calm corner with no goal at all, and use a cause-and-effect board where every single thing reacts when it is tapped — reliably, which is exactly what a dysregulated toddler needs.
Try at home: ask "when did you feel like that today?", or take three slow breaths together.
Gentle action games for hand-eye coordination: pop the balloon of a named colour, tap moles as they appear, catch falling apples, and find the path through a small maze. Fast enough to feel exciting, slow enough that a two-year-old can land the taps.
Try at home: roll or toss a ball back and forth and track it together.
How progress is shown: there are 18 collectable stickers in the album and a Parent Corner with simple play stats. Children never see a score or a leaderboard.
No ads. No in-app purchases. No sign-up, no account and no personal information collected. No third-party behavioural tracking or ad-personalisation signals. Anonymous usage counts are IP-anonymised and are not collected at all if your browser sends a Do Not Track or Global Privacy Control signal.
Progress and stickers are stored locally in your browser on that device. Nothing is uploaded, and the Reset button in Settings clears it.
A free collection of learning games for children ages 2–5. Kids play matching, counting, sorting, shape, colour, letter and sound games that build early literacy, numeracy and motor skills. It runs in any web browser and is also built as a native iOS and Android app.
203 games built from 33 different kinds of game, grouped into the 13 categories above. Every one can be started directly from the Browse all games screen.
Children practise colours, shapes, letters, numbers, counting, sorting, matching, patterns, tracing and listening. Every game is tagged with the skill it exercises, so caregivers can steer toward early literacy, early maths, memory or motor practice. Progress is shown to the child only as collectable stickers — there is no score and no leaderboard.
Yes — completely free to play in your browser, with no ads, no in-app purchases and no sign-up required.
It is designed for toddlers and preschoolers ages 2 to 5, with large touch targets, spoken instructions and a no-fail design so very young children can play independently.
Mostly, yes. Every game speaks its instruction aloud and has a repeat button, targets are large, and a wrong tap never ends the game — it nudges and lets the child try again. There is no score and no game-over screen. If you would rather play alongside, each game also shows a short talk-about-it prompt for the grown-up, and no-fail mode removes the wrong-answer feedback entirely.
Yes. There are no ads and no third-party behavioural tracking. The app is COPPA-friendly and privacy-first: it collects no personal information, and optional anonymous usage analytics honour the browser's Do Not Track signal.
Progress and sticker rewards are saved locally in the browser on that device only. Nothing is uploaded, there is no account, and clearing browser data or using the Reset button in Settings erases it.
Yes. It is built mobile-first and runs in the browser on phones, tablets, laptops and desktops. On a phone or tablet you can add it to the home screen from the browser menu, and it then opens full-screen like an installed app.
No download or account is needed to play in a browser — just open the page. The games run client-side and the app can be added to a phone or tablet home screen like an app.
Yes. Settings include reduce motion, calm mode, no-fail mode and a five-step volume control. Every game speaks its instruction aloud, interactive elements carry screen-reader labels, and the page honours your operating system's reduce-motion preference automatically.