Free · Ages 2–5 · No ads, ever
Toddler Academy is a collection of 228 preschool games that plays straight in your browser — no download, no account, no ads. Games use picture instructions, soft recorded guidance and big tappable targets, and a wrong tap stays just a wrong tap: no score, no timer, no game-over screen.
Three taps from landing here to a child playing.
The catalog is built from 39 different kinds of game. Examples are grouped into the 13 categories below. Every one is free and playable right now from the Browse all games screen. Some games are counted in more than one category — a letter-tracing game is both a letter game and a tracing game. Seven adventure packs also group activities into 21 short levels.
Imagine & Make adds Little Chef, Build & Ride, Sprout's Little Town and Story Adventures. Children mix pretend fruit, connect railway tracks, build and visit a toy town, or choose a story ending. Every game offers free play and three optional picture challenges, with undo and creations saved only on this device.
Nine other pretend-play stories add child-led choices: build a picnic and share it, make a home for a toy animal, or choose an explorer and a destination for a gentle rocket journey. Each family has three levels with two, three or four picture decisions. Children can revise choices, explore and finish at their own pace. Creations save on this device and can be reopened from My stories.
Pair two pictures that belong together: fruit twins, animal pairs, an object with its shadow, or a straight same-or-different judgement. This is the quiet workhorse skill — noticing that two shapes differ by a small detail is the same attention a child later needs to tell b from d.
Try at home: match socks or pairs of cups together while you unload the laundry.
Four different jobs, deliberately kept apart. Tap 3 bubbles practises one-to-one counting — Sprout says each number as the tap lands. How many apples? asks a child to count a group and choose the numeral. Which side has more? compares two groups without counting them exactly. And three tracing games shape the digits themselves.
Try at home: count fingers, toys or stairs together, and point out the digit on a clock or a house number.
Grouping games: drop each item into the right basket, spot which one does not belong in a set, order objects from smallest to biggest, and pick the bigger or smaller of two things. Sorting is early classification — the child has to hold a rule in mind ("this basket is for vehicles") while deciding.
Try at home: sort the toy box by colour or by size and let your child invent the rule.
Naming colours first — find the red one, the blue one, the green one — and then a small colour lab where mixing red and yellow makes orange, and blue and yellow make green. Children get the result as a visible change, not as a fact to memorise.
Try at home: ask "what else in this room is that colour?" and hunt for three things.
Circle, star, heart and hexagon recognition, shadow matching where only the silhouette is showing, a build-the-house puzzle that assembles a picture out of a square and a triangle, and two four-piece jigsaws where the missing pieces have to be slotted into place. Shape names are a child's first geometry vocabulary.
Try at home: look around and find that shape on a real object — a plate, a window, a road sign.
The largest group. Letter recognition ("find the letter A"), guided letter tracing, and spelling games where a child taps C, then A, then T in order. Sprout says each letter out loud as it is tapped and then reads the finished word — hearing the letters land in sequence is the step that comes before phonics.
Try at home: ask what letter your child's name starts with, then spell it out loud together.
Working memory, stretched gently: flip-and-find card pairs, a watch-and-repeat colour sequence that grows one step at a time, hide-and-seek under cups, and peek-to-reveal games where a picture is uncovered a quarter at a time.
Try at home: take turns clapping a short rhythm for the other person to copy back.
Order and prediction. Finish an A-B-A-B pattern, tap 1-2-3 in the right sequence, and choose what happens next in a first-then pair. Pattern-spotting is the root of early algebraic thinking, and sequencing is what makes routines and stories make sense.
Try at home: narrate the order of everyday things — "first shoes, then coat, then door".
Seven letters and three numbers use a real drawing surface: start at the glowing spot and slide a finger along the guide. A visible ink trail follows the finger, and progress stays safe if the child lifts their hand. Separate connect-the-dots pictures practise tapping in number order. Keyboard users can move the tracing pencil with arrow keys.
Try at home: draw the same letter with a finger in sand, flour or a foggy window.
Games for the ears rather than the eyes. Match an animal to the sound it makes ("who says woof-woof?"), and a free-play seven-key piano that names each note as it is pressed — no wrong answers, just cause and sound.
Try at home: make an animal sound and let your child guess the animal, then swap roles.
Vocabulary games with the simplest possible loop: Sprout names an animal, a vehicle or a fruit, and your child finds it among four pictures. The repetition is the point — hearing a word and immediately matching it to a picture is how first nouns stick.
Try at home: ask what sound that animal makes, or where that vehicle would go.
Emotional literacy and self-regulation. Find and name the feeling on a face, slow down in a bubble-popping calm corner with no goal at all, and use a cause-and-effect board where every single thing reacts when it is tapped — reliably, which is exactly what a dysregulated toddler needs.
Try at home: ask "when did you feel like that today?", or take three slow breaths together.
Gentle action games for hand-eye coordination: pop the balloon of a named colour, tap moles as they appear, catch falling apples, and find the path through a small maze. Fast enough to feel exciting, slow enough that a two-year-old can land the taps.
Try at home: roll or toss a ball back and forth and track it together.
How progress is shown: there are 18 collectable stickers in the album and a Parent Corner with simple play stats. Children never see a score or a leaderboard.
No ads. No in-app purchases. No sign-up, no account and no child account. Analytics is disabled in this child-facing build. The game does not upload your child's progress or stories.
Progress, stickers and saved stories are stored locally in your browser on that device. Reset in Settings clears them. Website hosting may keep standard access logs.
Read our privacy policy. Published by Ankit Chauhan.
A free collection of learning games for children ages 2–5. Kids play matching, counting, sorting, shape, colour, letter and sound games that build early literacy, numeracy and motor skills. It runs in any web browser and is also built as a native iOS and Android app.
228 games built from 39 different kinds of game, with seven themed adventure packs. Examples are grouped into the 13 categories above. Every one can be started directly from the Browse all games screen.
Children practise colours, shapes, letters, numbers, counting, sorting, matching, patterns, tracing and listening. Every game is tagged with the skill it exercises, so caregivers can steer toward early literacy, early maths, memory or motor practice. Progress is shown to the child only as collectable stickers — there is no score and no leaderboard.
Yes — completely free to play in your browser, with no ads, no in-app purchases and no sign-up required.
It is designed for toddlers and preschoolers ages 2 to 5, with large touch targets, spoken instructions and a no-fail design so very young children can play independently.
Simple picture games have large targets and repeatable spoken guidance. Creative building and story games also use picture instructions and may need a grown-up to help a two-year-old get started. There is no game-over screen. Co-viewing prompts support playing together, and no-fail mode removes wrong-answer feedback.
There are no ads or accounts. Analytics is disabled in this child-facing build. Progress and saved stories stay in this browser on this device, and parents can clear them in Settings.
Progress and sticker rewards are saved locally in the browser on that device only. Nothing is uploaded, there is no account, and clearing browser data or using the Reset button in Settings erases it.
Yes. It is built mobile-first and runs in the browser on phones, tablets, laptops and desktops. On a phone or tablet you can add it to the home screen from the browser menu, and it then opens full-screen like an installed app.
No download or account is needed to play in a browser — just open the page. The games run client-side and the app can be added to a phone or tablet home screen like an app.
Yes. Parents can control gentle background music and slow spoken guidance separately. Settings also include reduce motion, calm mode, no-fail mode and a five-step volume control. Interactive elements carry screen-reader labels, and the page honours your operating system's reduce-motion preference automatically.
Yes. Focus Sparks is a separate collection of 30 free focus, memory, number, letter and calm games for ages 5-11, including children with ADHD, autism, dyslexia or dyscalculia. Children choose by skill, not diagnosis. Sound, pace and motion are adjustable. These are recreational games, not treatment, therapy or assessment.
The 228 games above are built for ages 2–5. For school-age children — and for children with ADHD, dyslexia, dyscalculia or autism — there is a separate set of 30 games at Focus Sparks, built around short rounds, instant feedback and no way to lose.
Those pages describe what each game asks a child to do. They are games, not treatment, and they do not replace advice from a professional who can see your child.