Games about the link between a quantity you can see and the numeral that stands for it — which is the piece that often has to be built deliberately rather than picked up.
Activities use small goals and repeatable levels. Your child can leave a game whenever they want; there is no daily streak they must maintain and no penalty for taking a break.
Taps get visible feedback. Sound is optional, and gentle mode reduces animated feedback for children who prefer less stimulation.
There is no life counter, no game-over screen and no score that goes backwards. A wrong answer ends a streak and offers a hint, and the round carries on.
The breathing, bubble-wrap, particle and chime games have no scoring pressure and no way to lose at all. They exist to be restful, and a buzzer would defeat that.
A speed setting and a gentle mode reduce motion, glow and animation for children who find those overwhelming.
No account or download is required to play in a browser. Analytics is disabled in this child-facing release. Game progress stays in your browser; website hosting may keep standard access logs.
Comparing which side has more, recognising a small quantity at a glance without counting, and placing a number on a line.
From the main preschool collection: counting objects, matching a count to its numeral, and putting numbers in order, for ages 2 to 5.
A specific difficulty with numbers and arithmetic that is not explained by general ability or schooling. It often shows up as trouble connecting a quantity to the numeral for it, and with estimating or comparing amounts.
Recognising how many things there are at a glance, without counting them one by one. Most people can do this up to about four. It underpins later arithmetic, and it can be practised.
They can give repeated, low-pressure practice at comparing quantities and linking them to numerals. They are not a substitute for structured teaching or for assessment by someone qualified to give it.
The number-sense games suit roughly ages 5 to 11. The counting games from the main collection are aimed at ages 2 to 5.
Yes — free, no account, no download, no ads.
These are games, not treatment. They were designed to be easy to start and hard to fail, which many families find helpful — but they are not therapy, they are not assessment, and they do not replace advice from a paediatrician, psychologist or specialist teacher. If you have concerns about your child's learning or attention, speak to a professional who can actually see your child.